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Endgame · technique · knowledge

In the end, technique counts.

Once most pieces are traded, exact knowledge decides. chessophia shows the positions you must know, with their verdict – win or draw – and the way there.

8principles
5with a way to win
5with a draw

Owl's eye

White to play and win
Puzzle: White to play and win8a7b6c5d4e3f2g1h

White to move. Click a piece, then its target square – or drag it.

Study by Georges Barbier and Fernando Saavedra, Glasgow 1895

Principles

8 positions you must know.

Each basic position with its verdict in the result colours. Sometimes it only depends on who is to move.

Win Draw

Opposition8a7b6c5d4e3f2g1h

Opposition

White to move: Draw Black to move: White wins

The kings face each other with one square between them. Whoever must move gives way.

Key1…♔d7 2.♔f6
Rule of the square8a7b6c5d4e3f2g1h

Rule of the square

White to move: White wins Black to move: Draw

If the king is inside the pawn's square it catches it. Otherwise the pawn runs through.

Key1.b6
Lucena position8a7b6c5d4e3f2g1h

Lucena position

White to move: White wins

The rook builds a bridge to shelter the king from side checks. The key winning position in rook endings.

Key1.♖d1+ ♔e7 2.♖d4
Philidor position8a7b6c5d4e3f2g1h

Philidor position

Black to move: Draw

Black's rook holds the 6th rank. Once the pawn advances, it checks from behind.

KeyRook on the 6th rank
Vančura position8a7b6c5d4e3f2g1h

Vančura position

Black to move: Draw

Against the rook pawn the rook attacks from the side and pins the pawn down.

KeyRook on the side, f6
Réti manoeuvre8a7b6c5d4e3f2g1h

Réti manoeuvre

White to move: Draw

The king chases two goals at once: catch the h-pawn and support its own c-pawn. Study by Richard Réti, 1921.

Key1.♔g7 h4 2.♔f6
Rook checkmate8a7b6c5d4e3f2g1h

Rook checkmate

White to move: White wins

King and rook push the king to the edge rank by rank. Required from the first lesson.

KeyShrink the box
Bishop and knight mate8a7b6c5d4e3f2g1h

Bishop and knight mate

White to move: White wins

The hardest basic mate: it only works in the corner the bishop controls.

KeyDelétang's triangle

The verdicts are established endgame theory. Stockfish's evaluations follow.

The emblem

Two kings, one square between.

The owl's eyes are two kings in opposition. The small square between them is the square fought over in pawn endings.

Sophia means wisdom. The owl sees in the dark, waits calmly and strikes at the right moment – like good endgame technique.